In order to ensure that closing out on a Deadeye matters, there must be some sort of defense applied at the start of the shot.When a Deadeye shoots and the defender is more heavily guarding the Deadeye when he releases the shot than when he started it, we reduce the impact of the release up to 100% depending on how heavily guarded he is at the beginning (the more heavily guarded, the more we reduce). When we determine the final outcome of a shot, part of the calculation comes from how well a shooter is defended at both the start and release of the shot. Late arriving defenders have less impact on this type of shooter than most. If the shooter passes all of these rules, then the shot penalty enforced by the defender on the release of the shot is reduced up to 100%.Įxample Players: Kobe Bryant, Kevin Durant, Klay Thompson The shooter must not be smothered by the defender at both the break down and the release of the shot.not in transition and not on a fast break) and must come from 33 feet to the basket or closer. The shot must be taken in a half-court context (i.e.The shot must be taken within 2 seconds of the initial break down.The Shot Creator must be closer to his matchup (within 7 feet) when he starts to break him down.The space he creates when he starts his shot must be more than the space he had when he started to break his defender down. step backs, drifters, hop shots, spin jumpers, etc). The shooter must break his defender down to create space, either with iso-moves, triple threat moves or drives into special shots (i.e.For this skill to fire off there are a number of rules that must pass:
This skill becomes available when the player is standing still, shooting 12 to 28 feet from the hoop and not posted up or dribbling.Įxample players: Kobe Bryant, Kemba Walker, Dwyane WadeĪ player with this skill can hit shots at a higher percentage than most if he creates space for his shot. releasing the shot too early or too late) is decreased by 30%. The penalty that users receive for bad shot timing (i.e. This shooter is known for his ability to spot-up and knock down perimeter shots while shooting from a stand-still position. Also, when attempting a hop, spin or euro layup, Acrobats are given a 15% boost to their shot chance.Įxample Players: Anthony Morrow, Kyle Korver, Steve Novak Acrobats decrease this shot penalty by 40%. There is a shot penalty that all offensive players receive when they attempt to change their shot in the air. This is a player that can change his shot in the air without severely reducing his chance of making the shot. This skill combined with our existing Draw Foul Tendency lends itself well to creating and-one opportunities.Įxample Players: Monta Ellis, Derrick Rose, Tony Parker, Manu Ginobili Finishers decrease this shot penalty by 30%. There is a shot penalty that all offensive players receive when they make contact with defenders in the air. This player is adept at finishing contact layups and dunks at a higher rate than others. Once the dunk completes, his teammates will be given a temporary energy boost.Įxample Players: Rudy Gay, Carmelo Anthony, Russell Westbrook
In order for this skill to fire off, however, he must have a stamina level of 80 or higher. When looking to dunk, a player with this skill will look to perform the most spectacular dunk available amongst the dunks in his repertoire. Once the dunk completes, his teammates will be given a temporary energy boost.Įxample Players: JaVale McGee, Gerald Green, Paul George To force big-time contact dunks, his stamina must be above 80. To get this skill to trigger there must be a defender in the vicinity. Here are the Signature Skills from 2K Sports Tumblr.Įxample Players: Blake Griffin, Josh Smith, Hakim WarrickĪ player with this skill will often look to dunk on defenders when attempting a dunk in traffic. If you're building your team from scratch on NBA 2K13, you can easily use the Signature Skills as a guide to fill those roles. Teams that have the most or all of those skills will be top contenders or NBA Champions. NBA Teams generally need a post presence, a playmaker, solid defenders, shooters to spread the floor, good to great athletes and players that can get to the rim to score or get to the line.
Like in real basketball, a quality hoops simulation like NBA 2K requires a balanced team to be effective. The Signature Skills approach gives even a novice basketball fan useful information to build a balanced and lethal team. It gives me an opportunity to play virtual GM. Like many gamers, I love doing fantasy drafts at the beginning of Association mode.